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Quenoth Shyde

(image)

Similar to their forest counterparts, the Quenoth Shydes are the living testament to the beautiful and mysterious powers of their faerie ancestors. Rarely seen nowadays, rumored to be awaiting the return of Eloh to the lands of Irdya, these protectors of the elvish legacy are said to be capable of healing any sort of wounds inflicted upon their kin as long as there's still a drop of life in them.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison.

Information

Advances from: Quenoth Druid
Advances to: Quenoth Star
Cost: 94
HP: 46
Movement: 6
XP: 150
Level: 3
Alignment: lawful
IDQuenoth Shyde
Abilities: cures, heals +8

Attacks (damage - count)

(image)faerie touch
melee
5 - 2
impact
magical
(image)ensnare
ranged
6 - 2
impact
slows
(image)thorns
ranged
6 - 3
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Flat150%
(icon) Forest160%
(icon) Frozen140%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand150%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable-0%
(icon) Village160%