Quenoth Shyde
Similar to their forest counterparts, the Quenoth Shydes are the living testament to the beautiful and mysterious powers of their faerie ancestors. Rarely seen nowadays, rumored to be awaiting the return of Eloh to the lands of Irdya, these protectors of the elvish legacy are said to be capable of healing any sort of wounds inflicted upon their kin as long as there's still a drop of life in them.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison.
Information
Advances from: | Quenoth Druid |
Advances to: | Quenoth Star |
Cost: | 94 |
HP: | 46 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Quenoth Shyde |
Abilities: | cures, heals +8 |
Attacks (damage - count)
faerie touch melee | 5 - 2 impact | magical | |
ensnare ranged | 6 - 2 impact | slows | |
thorns ranged | 6 - 3 pierce | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 1 | 30% | |
Coastal Reef | 1 | 50% | |
Deep Water | 2 | 30% | |
Flat | 1 | 50% | |
Forest | 1 | 60% | |
Frozen | 1 | 40% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 40% | |
Swamp | 1 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |